Vulkan Graphics API in 20 Minutes (Coffee Break Series)

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★★★★★ 4.8/5
ISBN: 979-8245058085 7h 30m read General

About This Book

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

Book Details

Publication Date
August 1, 2016
Pages
231 pages
Category
General
Format
Paperback & Digital

Key Features

  • graphics
  • vulkan